This card is very expensive, even after being upgraded, so having an energy relic is very useful for running it. Finally, having another Omniscience to play with this card can double that card's effects, allowing you to cast two more cards twice each for massive returns. Ragnarok, which deals tremendous damage, deals twice that damage for free. Worship, which gives 5 Mantra, allows the Watcher to enter the powerful Divinity stance immediately. Related: Huge Slay The Spire Fan DLC Gets Free Steam Release This can be extremely powerful with the right card choices. It allows the player to select any card in their draw pile and play it twice. 7 OmniscienceĪ costly card, Omniscience is simultaneously very difficult to play and game-endingly strong. Because Foresight allows players to draw only the most necessary cards, it is almost a necessity for Alpha decks to get the Omega effect online. Foresight grants scry 3 (4 upgraded) at the start of each turn, which makes your draw potential exceptionally consistent, especially for smaller decks.īecause Foresight also activates very frequently, this also works well with cards like Nirvana and Weave that grant special effects upon scrying (gaining block and returning a free attack to your hand, respectively). Scrying is a powerful effect that lets players look at the top cards of the deck and move unnecessary ones to the bottom, ensuring only the best cards are drawn. This card is also an excellent choice for Bottled Flame, allowing it to activate at the start of every combat for the most uptime. This allows players to build up block while dealing damage constantly. This card is best against elites, bosses, and other enemies with a lot of health since its effect remains for the entirety of combat (or until it is removed). Related: What You Need to Know When Starting PS Plus Game Slay the Spire In addition, multi-hit attacks like Tantrum and Ragnarok also trigger it multiple times, making it a great fit in Wrath decks. 9 Talk To The HandĪ powerful card that allows the Watcher to play offensively while still keeping up defenses, this card works excellently in Wrath decks, where both damage and block are necessary to stay alive. Combine this card with the Bottled Flame relic to ensure you always draw it on the first turn. Windmill Strike also keeps its increased damage throughout combat, allowing you to deal that massive damage again in just a few turns. Once Windmill Strike is drawn, you must survive enough rounds to build up damage before entering Wrath to kill weaker enemies in one hit. This card works excellently in decks with plenty of blocks. It costs two energy to play and does relatively low damage, but its true power is tied to its Retain effect: at the end of each turn, it stays in your hand, and its damage increases, which means that in just a few turns it can deal upwards of 30 damage to take down stronger enemies. Windmill Strike is a strong win condition in Slay The Spire. However, novices and masters alike should consider using the strongest cards the Watcher offers to get the most out of this play style, bolstering their deck with powerful abilities like Scry and Retain. The Watcher works very well for patient players who like to deal quick bursts of damage before returning to a more defensive position. Differing dramatically from the other classes, the Watcher demands a thorough understanding of Wrath and Calm to be used effectively. I'm still looking for the correct value to enable Beta card art, so if anybody knows, I'd be thankful.P>The Watcher is one of Slay The Spire's most complex classes, utilizing an expansive deck of cards to balance its three powerful stances. You should probably change your alias in STSPlayer to your actual alias or something custom. In Steam: Library > Right click on Slay the Spire > Preferences > Local files > Browse Local Files … \Steam\steamapps\common\SlayTheSpire\preferences (I believe)īut you can easily get to them if you do: ~/Library/Application Support/Steam/SteamApps/common/SlayTheSpire/SlayTheSpire.app/Contents/Resources/preferences If you would like to apply this to your copy, take note that I used version 2.2 of the game. (Update: Reddit user neon-kitten provided me with the files for seen cards and relics! Thanks!) If somebody wants to contribute, I'm happy to accept! A few cards of the card collection are missing, as well as a decent chunk of seen relics. In their current state, the save files unlock a lot, but not everything, since I had to guess many of the card names/keys. I did not find a complete or even good resource for them online though, so this is my attempt to assemble the preference files to unlock everything. As they are in JSON format, it's pretty straightforward, thank god. I went looking for a way to modify the save files manually. I have played some Slay the Spire on iPad, but when I recently got it on Steam, naturally it did not have my progress there.
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